Operations Research
HOME HELP FEEDBACK SUBSCRIPTIONS ARCHIVE SEARCH TABLE OF CONTENTS
 QUICK SEARCH:   [advanced]


     


OPERATIONS RESEARCH
Vol. 56, No. 3, May-June 2008, pp. 562-575
DOI: 10.1287/opre.1080.0540
This Article
Right arrow Full Text (PDF)
Right arrow e-companion
Right arrow References
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Download to citation manager
Right arrow reprints & permissions
Citing Articles
Right arrow Citing Articles via Google Scholar
Google Scholar
Right arrow Articles by Bernstein, F.
Right arrow Articles by de Véricourt, F.
Right arrow Search for Related Content

Competition for Procurement Contracts with Service Guarantees

Fernando Bernstein, Francis de Véricourt

Fuqua School of Business, Duke University, Durham, North Carolina 27708
European School of Management and Technology, 10178 Berlin, Germany

fernando{at}duke.edu
devericourt{at}esmt.org

We consider a market with two suppliers and a set of buyers in search of procurement contracts with one of the suppliers. In particular, each buyer needs to process a certain volume of work, and each supplier's ability to process the customers' requests is constrained by a production capacity. The procurement contracts include guarantees that the products will be available when needed, and the buyers select a supplier based on their service delivery offers. The suppliers are modeled as make-to-stock queues and compete for the buyers' business. The main objective of this paper is to determine how the procurement contracts are established between buyers and suppliers. Because each buyer selects a single supplier to establish the sourcing relationship, the game fails to have a pure-strategy Nash equilibrium. Instead, an equilibrium is defined as the limit equilibrium of some discrete action games.

Subject classifications: facilities/equipment planning; capacity expansion; games; noncooperative; inventory/production; multi-item; queues; priority.
History: Received March 2004; revision received June 2005; accepted June 2006.







HOME HELP FEEDBACK SUBSCRIPTIONS ARCHIVE SEARCH TABLE OF CONTENTS
Copyright © 2008 by INFORMS.